gRPC-Go is the Go language implementation of gRPC. Prior to 1.83.1, internal/transport/transport.go stores each fragmented HTTP/2 DATA frame as a separate recvMsg in recvBuffer, so millions of one-byte frames can consume disproportionate heap memory even when payload bytes remain within connection and stream flow-control windows. An unauthenticated remote attacker can use concurrent multiplexed streams to exhaust process memory and cause a runtime panic or out-of-memory termination. Receive-buffer compaction is enabled by default and can be controlled temporarily with GRPC_GO_EXPERIMENTAL_ENABLE_RECEIVE_BUFFER_COMPACTION. This issue is fixed in version 1.83.1.
| Métrique | Valeur | Interprétation |
|---|---|---|
|
AV (Vecteur d'Attaque)
Attack Vector
|
Network (N)
|
Exploit possible à distance via réseau (HTTP, API, etc.) |
|
AC (Complexité d'Attaque)
Attack Complexity
|
Low (L)
|
Peu de conditions requises pour exploiter |
|
PR (Privilèges Requis)
Privileges Required
|
None (N)
|
Aucune authentification requise |
|
UI (Interaction Utilisateur)
User Interaction
|
None (N)
|
Aucune interaction utilisateur nécessaire |
|
S (Périmètre)
Scope
|
Unchanged (U)
|
Impact reste dans le périmètre du composant compromis |
|
C (Impact Confidentialité)
Confidentiality Impact
|
None (N)
|
Aucune divulgation d'informations |
|
I (Impact Intégrité)
Integrity Impact
|
None (N)
|
Aucune modification de données possible |
|
A (Impact Disponibilité)
Availability Impact
|
High (H)
|
Interruption totale du service possible |
gRPC-Go: Heap Memory Exhaustion (OOM) via HTTP/2 DATA Frame Fragmentation
gRPC-Go: Heap Memory Exhaustion (OOM) via HTTP/2 DATA Frame Fragmentation