vLLM is an inference and serving engine for large language models. Prior to 0.28.0, request bodies for Chat Completions and Responses can set media_io_kwargs.video.video_backend to pynvvideocodec, and MediaConnector.fetch_video forwards that choice to VideoMediaIO even when startup configuration selected a software decoder. The engine's _reserve_mm_ipc_gpu_memory logic budgets decoder memory only from static configuration, so the request-selected VIDEO_LOADER_REGISTRY backend can create a CUDA context, decoder surfaces, and decoded-frame allocations that were not removed from the engine's KV-cache budget. An attacker able to submit video requests to a video-capable GPU deployment with PyNvVideoCodec installed can exhaust shared GPU memory, causing request failures, worker crashes, or denial of service. The first release containing the fix is version 0.28.0.
| Métrique | Valeur | Interprétation |
|---|---|---|
|
AV (Vecteur d'Attaque)
Attack Vector
|
Network (N)
|
Exploit possible à distance via réseau (HTTP, API, etc.) |
|
AC (Complexité d'Attaque)
Attack Complexity
|
Low (L)
|
Peu de conditions requises pour exploiter |
|
PR (Privilèges Requis)
Privileges Required
|
Low (L)
|
Authentifié avec compte utilisateur basique |
|
UI (Interaction Utilisateur)
User Interaction
|
None (N)
|
Aucune interaction utilisateur nécessaire |
|
S (Périmètre)
Scope
|
Unchanged (U)
|
Impact reste dans le périmètre du composant compromis |
|
C (Impact Confidentialité)
Confidentiality Impact
|
None (N)
|
Aucune divulgation d'informations |
|
I (Impact Intégrité)
Integrity Impact
|
None (N)
|
Aucune modification de données possible |
|
A (Impact Disponibilité)
Availability Impact
|
High (H)
|
Interruption totale du service possible |
vLLM: Request-selected PyNvVideoCodec GPU decode bypasses static VRAM reservation
vLLM: Request-selected PyNvVideoCodec GPU decode bypasses static VRAM reservation