vLLM versions 0.8.0 and later are vulnerable to an Out-of-Memory (OOM) Denial of Service (DoS) attack due to unbounded frame count processing in the `VideoMediaIO.load_base64()` method. When processing `video/jpeg` data URLs, the method splits the base64 data string on commas to extract individual JPEG frames without enforcing a frame count limit. An attacker can exploit this by crafting a single API request containing thousands of comma-separated base64-encoded JPEG frames in a data URL, causing the server to decode all frames into memory and crash due to excessive memory consumption. This vulnerability is reachable via the OpenAI-compatible chat completions API and does not require authentication.
| Métrique | Valeur | Interprétation |
|---|---|---|
|
AV (Vecteur d'Attaque)
Attack Vector
|
Network (N)
|
Exploit possible à distance via réseau (HTTP, API, etc.) |
|
AC (Complexité d'Attaque)
Attack Complexity
|
Low (L)
|
Peu de conditions requises pour exploiter |
|
PR (Privilèges Requis)
Privileges Required
|
None (N)
|
Aucune authentification requise |
|
UI (Interaction Utilisateur)
User Interaction
|
None (N)
|
Aucune interaction utilisateur nécessaire |
|
S (Périmètre)
Scope
|
Unchanged (U)
|
Impact reste dans le périmètre du composant compromis |
|
C (Impact Confidentialité)
Confidentiality Impact
|
None (N)
|
Aucune divulgation d'informations |
|
I (Impact Intégrité)
Integrity Impact
|
None (N)
|
Aucune modification de données possible |
|
A (Impact Disponibilité)
Availability Impact
|
High (H)
|
Interruption totale du service possible |
vLLM is vulnerable to an Out-of-Memory (OOM) Denial of Service (DoS) attack due to unbounded frame count processing in the `VideoMediaIO.load_base64()` method
Unbounded Frame Count in video/jpeg Base64 Data URL Processing Leads to OOM DoS in vllm-project/vllm