PocketMine-MP 3.x (before 3.27.0) does not implement Minecraft Bedrock protocol encryption, so the server cannot verify that a connecting client possesses the private key corresponding to its login token. An attacker who captures a valid login from another player's session (for example by tricking the player into connecting to an attacker-controlled server) can replay that login to impersonate the victim and pass XBOX Live authentication until the JWT token expires (typically 2-3 days). This affects servers directly reachable over the internet that are not behind a proxy with encryption enabled. Fixed in 4.0.0 and backported to 3.27.0.
| Métrique | Valeur | Interprétation |
|---|---|---|
|
AV (Vecteur d'Attaque)
Attack Vector
|
Network (N)
|
Exploit possible à distance via réseau (HTTP, API, etc.) |
|
AC (Complexité d'Attaque)
Attack Complexity
|
Low (L)
|
Peu de conditions requises pour exploiter |
|
PR (Privilèges Requis)
Privileges Required
|
None (N)
|
Aucune authentification requise |
|
UI (Interaction Utilisateur)
User Interaction
|
Unknown (P)
|
Interaction inconnue |
|
S (Périmètre)
Scope
|
Unchanged (U)
|
Impact reste dans le périmètre du composant compromis |
|
C (Impact Confidentialité)
Confidentiality Impact
|
Low (L)
|
Divulgation limitée d'informations |
|
I (Impact Intégrité)
Integrity Impact
|
Low (L)
|
Modification limitée des données possible |
|
A (Impact Disponibilité)
Availability Impact
|
None (N)
|
Aucune interruption de service |
PocketMine-MP 3.x before 3.27.0 Authentication Bypass via Login Replay